GAME PLAY INSTRUCTIONS - EMAIL LEAGUE

#1.

LEAGUE FILES - HOW DOES THE PROCESS WORK?

The Commissioner will email an
UPDATE MGR file only, league back-up file at the start of each block.  Each manager will RESTORE this file in their SOMBB computer game.  Once complete, the manager will be able to view the current league information.

This UPDATE MGR back-up league file is used to allow each manager the opportunity to update their default computer manager file (eligibles, lineups & rotation).  A minimum deadline of 72 hours will be given for this update.

The Commissioner will collect all of the MGR files via email from the managers in the league and will update them on his computer.  Once the deadline has passed, the Commissioner will email a PLAY BALL, league back-up file in order to allow each manager the opportunity to begin play for the given block.  Each manager will RESTORE this file in their SOMBB computer game prior to starting the block.

A typical deadline to complete a block is at least 7 days.

#2.

UPDATING A COMPUTER MANAGER REPORT - WHAT TASKS NEED TO BE DONE!

The following tasks must be done prior to emailing your updated COMPUTER MANAGER REPORT.

NOTE:  Superhal is optional but, highly recommended for those that want the most control of their players in HAL managed games.  The Commissioner can help any manager that is interested in knowing more about how to use this advanced feature.

File Naming:  XXX1.mgr - is a good example on what to name your file prior to sending it to the Commissioner.  In this example, this file is for Team XXX for Block 1. 

Each manager will be given a TEAM LOCK CODE NUMBER at the beginning of the year to be used if they want to password protect their computer managers report/strategies.  It is important for each manager to NOT CHANGE this number!

SOME TIPS - "Update Computer Manager"

  1. Be sure to select NEVER for your Starting pitchers so that the computer will not use them in relief.
  2. Double click on individual pitchers and batters to specify additional settings for HAL.

SOME TIPS - "Update Default Lineups"

  1. Lineup #1 is for LHP, Lineup #2 is for RHP, Lineup #3 is for REVERSE LHP and Lineup #4 is for REVERSE RHP.
  2. You can edit your lineups to include any special note on when to use them.  For example you might want to indicate when to use a REVERSE lineup:  REVLHP(3+) - this description would indicate to the opposing manager that you would like this reverse lineup vs his Starting Left Hand Pitcher to be used only if the REV LHP had a balance rating of 3 or higher!

#3.

PLAYING SCHEDULED LEAGUE GAMES - HOW IS THIS DONE?


In each of the USF baseball leagues, managers
PLAY THEIR ROAD GAMES DURING THE REGULAR SEASON.

SOME TIPS - "Starting a League Game"

  1. Select FILE->NEW SCHEDULED while the USFBL league is highlighted.
  2. Select your first Road game for the block.
  3. Toggle this game from HOLD to MANUAL
  4. Select Play Day.
  5. Select Manual at the next screen.
  6. Make sure DH or NON DH has been properly selected based on the league you are in.
  7. Verify VISITING TEAM MANAGER -> HUMAN.
  8. Verify HOME TEAM MANAGER -> COMPUTER.
  9. Verify that the CREATE GAMES RESULTS FILE box is checked.
  10. Verify that the correct LINEUP is being used against your particular LHP, REVLHP, RHP or REVRHP starter.  It is the managers responsibility for ensuring that the PROPER LINEUPS are selected before starting each game.
  11. It may also be necessary to use the DAYS OFF button for your team.  You can use this feature only if the schedule dictates rest should be given.  For example;  you play on April 1, 2 and 3rd then have 3 days off before playing another road series on April 7, 8 and 9th.  In this case you may rest your team 3 days.

#4.

SENDING YOUR RESULTS TO THE COMMISSIONER - I'M FINISHED MY BLOCK NOW WHAT DO I DO?


At the conclusion of a league game, each manager should follow the instructions listed below.


TIPS TO SAVE THE BOXSCORE:

  1. Select GET BOXSCORE.
  2. Select the listed Subset boxes ie., Team vs. Team, Home vs. Road, Day vs. Night and Subsets by Month ie., HIT OKAY on the next screen.
  3. Select BOXSCORE, PAC and SCORESHEET.
  4. Select COMMENT in order to enter a note about the game (this is optional but, adds a nice touch!).
  5. Select SAVE
  6. Name the file - SEE BELOW.
  7. Select SAVE

GAME - BOXSCORE FILE NAMING EXAMPLE:  BLK1TOR@MMTG1APRIL12004

The above example would be a game between TOR @ MMT in Block 1, Game 1 of the series with a schedule date of April 2004.

TIPS TO SEND YOUR BOXSCORES:

After a manager has completed all of their road games for any given block they must zip all of the "boxscores", into a single file to send via email to the Commissioner.

BOXSCORE ZIP FILE NAMING EXAMPLE:  BTORBLK1.zip - Boxscore files for TOR for Block 01.

  1. Before each series make sure your c:\cdrombb\print directory is empty.  It is always a good idea to store all league files in a separate directory on your computer until the Commissioner has sent out the results indicating that no problems have occurred.
  2. Create a zip file containing all the boxscores saved in your print directory.
  3. Name the zip per the above.
  4. Using email send this zip file to the Commissioner.

TIPS TO SEND YOUR RESULTS FILES (EXPORTS):

After a manager has completed all of their road games for any given block they must zip all of the "game result files" = EXPORTS, into a single file to send via email to the  Commissioner.  

EXPORT ZIP FILE NAMING EXAMPLE:  ETORBLK1.zip - Export files for TOR for Block 01.

  1. Before each series make sure your c:\cdrombb\export directory is empty.  It is always a good idea to store all league files in a separate directory on your computer until the Commissioner has sent out the results indicating that no problems have occurred.
  2. Create a zip file containing the results files located in your export directory. There should be two files for each game played (one for the home team and one for the road team).
  3. Name the zip file per the above.
  4. Using email send this zip file to the Commissioner.